Brad & Will Made a Tech Pod.

361: The Definitive Hoth Level

Episode Summary

Inspired by the recent 30th anniversary of the Nintendo 64's release in North America, we decided to do some reading this week and try to gain at least a layperson's understanding of how the system worked under the hood. Join in for a mostly structured discussion about the N64's unique hardware architecture, the forward-looking 3D graphics techniques it used years before Nvidia's Geforce, the origins of SGI's involvement in the consumer games space, the hype around Rambus, and a bunch of other stuff.

Episode Notes

Inspired by the recent 30th anniversary of the Nintendo 64's release in North America, we decided to do some reading this week and try to gain at least a layperson's understanding of how the system worked under the hood. Join in for a mostly structured discussion about the N64's unique hardware architecture, the forward-looking 3D graphics techniques it used years before Nvidia's Geforce, the origins of SGI's involvement in the consumer games space, the hype around Rambus, and a bunch of other stuff.

Show notes and links: https://tinyurl.com/techpod-361-n64