id Software's Quake came out 25 years ago this week, and it also changed both of our lives. In this episode we wax nostalgic about the astonishing legacy of technical innovations Quake brought to game design, the ways it inspired our fascination with everything from client/server networking to NeXT workstations, the communities and studios that sprung up in its wake, all those endless .plan updates, the perfection that is DM3, and a lot more. Happy birthday, Quake. Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod
id Software's Quake came out 25 years ago this week, and it also changed both of our lives. In this episode we wax nostalgic about the astonishing legacy of technical innovations Quake brought to game design, the ways it inspired our fascination with everything from client/server networking to NeXT workstations, the communities and studios that sprung up in its wake, all those endless .plan updates, the perfection that is DM3, and a lot more. Happy birthday, Quake.
SHOW NOTES
Here are the articles referenced in this episode:
PC Gamer's early Quake preview featuring the dragon
Gary Whitta's story from the game's launch
The Quake II cover story that touches on Romero's split with id
Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod